a film for titmouse's five second day
I'd just run away with the mecha while enjoying my free pizza.
I had to rewatch this a couple of times. Generally I felt confused. Here are some moments that had me confused, in chronological order.
-There were 4 electricity poles between the protagonist and the city. This made it look as if protagonist and her destination were pretty close, which screwed my perspective up and made me believe the destination was an igloo-house and not a dome city.
-The platform that gave the protagonist her jetpack also fired missiles at her (why?).
-It took our protagonist around 5 seconds to reach the dome city, even though the previous scene made it look tiny & far away, and even put emphasis on this extreme distance by doing the "zoom" effect.
-The "access denied" bit looked like her jetpack was giving her an error rather than the dome not letting her in (there was no door in sight anyway). This idea was further backed-up by the protagonist throwing her jetpack away, as if it had actually given an error.
-The giant robot is summoned in a "read to punch" pose, yet it still took a step forward to strike (I think?)
-We see a jetpack being summoned and then free-falling towards the ground. Suddenly our protagonist appears out of sight with her new jetpack. Honestly this scene made no sense to me- what was the metal construct that summoned the jetpack (was it the robot? So jetpacks can summon other jetpacks?)? How did the protagonist get to it? Also she's flying way too close to the ground, which furthered my confusion regarding perspectives.
These are some examples I could isolate. Generally there seems to be a problem with pacing and radical changes in perspective.
All this being said, the style overall was great and you obviously put in a lot of effort in animating all this, as seen from the individual frames.
hey time is up . . . . steal the pizza
every frame had passion and love in it. it was funny, cute, beautiful, and right from the heart.
if i could marry the animator, i would.